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Inspirit game
Inspirit game





The games they like are mostly not action focused, so they would be more about the narrative or solving misteries or puzzles, and that's why inSpirit is a puzzle platformer, emphases on puzzle. This will help us understand the players perspective in the world wich translates to what they look for in a game and what they don't, and most importantly why.īelow we will share a few of the websites and articles we checked when studying to make the personas.įor InSprirt the target audience is female young adults, not that other people won't like the game, but these are more likely to because it was designed for them, we understood that some of the personas for example could play team sports, and so have the same sense of combining peoples diferent habilities to achieve one goal just like in our game. It's also something we weren't sure was worth sharing but since this week we don't have mutch visible progress lets talk about what we have been doing in game design that audiences don't usually get to see.įirst let's talk about the target audience, to create a game we obviously need an audience to whom the game is designed.Then we also created some markething personas,these should determine the consumers habits like what they eat, what they watch on tv, what they wear ,what sports they play, what books they read or what music they hear.

inspirit game inspirit game

Game design is something that is usually overlooked, but without it, games with great programming and impressive art gets unnoticed or will likely be disliked by the players.







Inspirit game